Wednesday, July 23, 2008

Luke Rawicki. ENDS 170. Project 2


Project 2 was much more demanding, especially with the complicated forms that had to be illustrated on Autodesk Viz. The challenge was finding the correct dimensions for each shape, and then rotating each shape to resemble the shadows of the photogrphed image. With the angle of the sun casting shadows on July 22 outside of Building A, an identical daylight system had to be set up using the system tool in Viz. Once this was set up, I was able to finish making the forms of my box and proceed to the animation. This, unfortunately prooved to be too much for my computer to handle and never correctly rendered itself viewable. It portrayed a target camera entering the box and then flying and diving around all of the forms inside the box. The frame count in which I used for the first rendering was 900 and this was expected to take over eleven hours and climbing with each completed frame. Once I moved down to 600, the estimated time dropped to right hours, and everything seemed to be working well until my computer some how changed back to 900 frames during a maneuver to make the most of my inadequate time remaining. This then caused jumps in the camera and the repeated paths of the same views.

The second model, which I actually completed first, was an experimental exercise with the forms and the different lights and materials which could be added to the box to cause a more dramatic and exiciting scene. The forms began as failures, and my inexperience witht eh Boolean command left me with perfectly square shapes and disaligned connections between different forms. The Edit Mesh tool relieved these problems and was able to create some interesting forms regarding my assigned word, "Aggressive." With this in mind, I created lights and another daylight system to shine on certain parts of the composition and give this rigid word a more dynamic feel. The wood material template seemes suitable for such a strong adjectve and also worked well with both the mental ray sun and the Omni lights placed in the back of the cube. I experimented with shininess and glossiness, but the existence of these finishes created a more soft feel then what I wanted, and also would make the rendering time for the animation excessive.

Animations: The rendered animations show a fly-through of the cubes shown above. Each animation was created by using a camera path and then adjusting the line to fill the space and show good views of the cube while avoiding any collisions with the forms. The first movie took me a long time to create the animation because I was less experienced with the vertex adjustments. Movie 2 went smoothly and I was able to complete the animaion much faster.
Movie1
Movie2

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